Hello,
Is it possible to let i3d Volumetric Clouds cast shadows on a groundplane and how?
I did the i3d tutorial but they don't speak of casting shadows.
Many thanks,
bernard
i3d Clouds
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Lisux has posted a couple new shaders that look like a big improvement over the standard i3d stuff. I haven't yet had a chance to try it out myself.
http://odforce.net/forum/index.php?showtopic=3004&hl= [odforce.net]
http://odforce.net/forum/index.php?showtopic=3004&hl= [odforce.net]
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Bernard
Hello,
I tried Filtered Shadows (textures) , but this doesn't work. Where can I set Raytraced Shadows?
Thx
Filtered Shadows are raytraced. I'm not sure what Filtered Shadows (textures) are. At the moment shadow maps (if that is what you mean) don't support transparency.
In shaders put down a VEX Shadow shader and select Filter Shadow from the drop down, then apply that to your light at object level via the Shading tab, SHOP Shadow parameter.
The trick is finding just the right hammer for every screw
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Actually I just tried this, and I think something might be broken. When you go to Shadow mask for the light and try to select the fog object it doesn't show up. I think maybe when bundles got introduced this may have been over looked. I'll find out for you.
The trick is finding just the right hammer for every screw
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Hello,
I read something about shadows on id3Clouds, and it seems that it is impossible with Atmosphere render:
http://odforce.net/forum/index.php?showtopic=846&hl=clouds [odforce.net]
Thx
I read something about shadows on id3Clouds, and it seems that it is impossible with Atmosphere render:
http://odforce.net/forum/index.php?showtopic=846&hl=clouds [odforce.net]
Thx
- Simon
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