Sweep UVs along path by arclength problem

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Hi, i´m making a procedural Wall Sysem and have some trouble with my UVs.

I try to map the uvs along the cross section and the backbone of my sweep, but nothing happens.


Could someone look into my file and figure out wheres the bug? thanks alot


i´ve marked the sweep node where all comes together in red

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edit:

for testing purposes i have made a smaller HDA with only a path and a path object trying to sweep with UVs. Same Problem here.

i put the .otl in the attachment:
Filename: “Sweep Profile Test”

Attachments:
procedural_walls_DEV.hipnc (508.6 KB)
Sweep Profile Test.otl (23.5 KB)

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Joined: 9月 2014
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solved


i´m a little painful

i tried to map the curveres by vertex, not by point.

In the uvtexture node i had to set the Attribute Class to Point and now it works fine, nice thing

i more and more love this software
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