Hello Community,
i ran into a little issue regarding the shadowmatte shader.
I want to render something out that has reflections from an hdri and is placed on a background plate from the same shooting. (Car on a road)
I can use the shadowmatte to get a shadow in comp but the reflections in the object dont show the shadow the object is casting. So if i have a chrome sphere sitting on a ground it shoud reflect its own shadow being cast on the asphalt.
Is there a way to get this working, so basically the ground plane picking up the background image as a texture , with shadows on it (ideally colored shadows of course) ?
Thank you for your help
Asche
Shadowmatte Issue
1097 1 0- asche
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- circusmonkey
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