I'm looking for a way to turn a bezier spline into a tube. So far, the only way I've found anything approaching a useful way to do this has been to create a curve and then create a circle and use polyextrude with the “spline” method on the circle. The circle extrudes following the spline.
This… sort of works, but the workflow is so incredibly awkward (aligning the circle to the origin of the spline is not particularly easy) that I know there simply must be a better way.
Resample SOP is great; I use Maximum Segments when I want to evenly (or as even as possible) resample a curve.
Increasing the U Level of Detail on Convert SOP will refine the results, but the points may or may not be evenly distributed, depending on the curve itself.