Hi all,
I'm making a fluid demo using houdini. I wrote my sph fluid solver in opengl and have used alembic to import the point data into houdini.
I'm attempting to create a very simple scene for my demo: the fluid in a glass tank, with an infinite curve background. I'm not well versed in lighting/shading/rendering in Houdini and have some very frustrating artifacts appearing in my render.
I have attached my render. Any help would be greatly appreciated!
Many thanks
Problems with glass rendering
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- tiramisujen
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- Werner Ziemerink
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