I'm experimenting with booleans in Houdini 16, I am trying with the simple scene I show in the image. I set the boolean to “solid” and “union”, output A-B seams edge group, everything fine. Now I'm trying to create a fillet between the two meshes using polybevel, but it seems that offset parameter doesn't work, it just extends the fillet a bit and then stops, the maximum extension is the one in the image.
What am I doing wrong ?
Thank you
Ray
Houdini 16, booleans and polybevel
41582 92 10-
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- オフライン
-
- NNois
- Member
- 174 posts
- Joined: 3月 2014
- オフライン
-
- Simon van de Lagemaat2
- Member
- 116 posts
- Joined: 4月 2016
- オフライン
-
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- オフライン
-
- bardia
- Member
- 210 posts
- Joined: 12月 2012
- オフライン
You cannot expect to bevel beyond the ring of polygons incident to edges being bevelled. PolyBevel doesn't check for passing beyond those but it does check for internal collapses that are often related to those limits. With the number of columns on your tubes there's very little room left for bevelling. This is not even a Houdini limitation, no tool out there bevels beyond the immediate ring of polygons. Doing that would easily as difficult of the boolean if not harder. Your old PolyBevel result should also be broken if you inspect it over the top of the lower tube in the picture. You should find some inverted faces there.
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- オフライン
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- オフライン
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- nicoM
- Member
- 74 posts
- Joined:
- オフライン
Hi Ray,
On orbolt there is a free tool called “mesh blend” it looks similar to the fusion hda from vux.
mesh blend [orbolt.com]
On orbolt there is a free tool called “mesh blend” it looks similar to the fusion hda from vux.
mesh blend [orbolt.com]
Edited by nicoM - 2017年3月25日 09:57:49
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- nicoM
- Member
- 74 posts
- Joined:
- オフライン
-
- madrenderman
- Member
- 129 posts
- Joined: 6月 2016
- オフライン
Thank you nicoM, someone already posted it on discord but I found it a bit complicated. I'll try to use it again
Here is the post they sent me about the hda
http://forums.odforce.net/topic/22265-mesh-blend/#comment-164707 [forums.odforce.net]
Here is the post they sent me about the hda
http://forums.odforce.net/topic/22265-mesh-blend/#comment-164707 [forums.odforce.net]
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- nicoM
- Member
- 74 posts
- Joined:
- オフライン
-
- Alexey Vanzhula
- Member
- 538 posts
- Joined: 12月 2006
- オフライン
-
- anon_user_37409885
- Member
- 4189 posts
- Joined: 6月 2012
- オフライン
bardia
You cannot expect to bevel beyond the ring of polygons incident to edges being bevelled.
This is a bit of strange thing to write tbh - other programmers have said you can't make a boolean that you did write in Houdini. Surely you need to do more R&D to try to overcome the limitation instead of saying your expectations are too high.
-
- Quick Links