NNois

NNois

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Solaris to Unreal Engine - Material Assignment 2020年7月9日11:09

rafal
Solaris -> to Unreal
Hi,
I'm testing that but with “unrealAssetPath + (copy reference in Unreal)” propery on the material UE4.25 doesn't pick the material…
More than that, every Material applied in the editor don't survive after a close/open of UE…
Unusable !

Editing multiple parameters at once... 2020年7月4日5:39

Hi,
Just to add another way do do it… when multi selection is impossible
you could use the opparm expression in an houdini textport

example to change all chop framerate parm in bone chains
opparm obj/chain*/* -v samplerate 100

Stacking hair strand control 2019年7月3日16:11

amm
… Too much different than rest of 3d world when it comes to viewport interaction…
You just forget blender ! ;-)