Pixelization Desintegration Effect

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Hello world!

http://vfxfusion.blogspot.pt/2014/02/hdm11-tool-tron-derezzed-looking.html [vfxfusion.blogspot.pt]

I've been trying to get this effect done. I'm managed to transfer atributes from a source points into my geometry and emmiting RBD cubes from that. However nothing similar to this effect.

I couldnt find anything similar on the forum so I decided to ask whats the best way to do this…

Take care

João
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Here is my simple attempt at the effect. Basically you have two copies, one is the normal person and another is a person whose surface is covered with cubes. Using an animated bounds delete you can cross fade the two.
Edited by Enivob - 2017年4月7日 16:31:26

Attachments:
block_man.gif (448.8 KB)
ap_me_Pop_stick_to_surface.hipnc (475.0 KB)

Using Houdini Indie 20.0
Windows 11 64GB Ryzen 16 core.
nVidia 3050RTX 8BG RAM.
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Thank you for the incredible head start! Will dig through it this afternoon!
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