procedural noise bump

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hello everyone

Can't find a way to plug a procedural noise in bump with the new workflow in H16 wit the clasic shader. Is there only texture bump now ?

Any help?

Thanks
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Does it not have bumpN and coatN inputs for you? I believe these were added to the classic as well as principled shader in a recent build.
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Thanks for the tip Jsmack I would'nt have find it by myself.

Halas it is only avaliable on the core shaders both calssic and Principed. I think we realy should have it on both.

In the same idea there is a nice feature on the principed shader which is the “enable in put displacement” toggle; it ne nice to have it on the classical to.

My two cents of €uro….

Thanks again
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Bump inputs are not just on the core shader layers, they're on the full material ones too. Are you sure you have a recent version of houdini 16 installed?
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thanks a lot

effectively it has been updated in 16.0.600

cheers
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