Hello, i'm doing small projects, and stumbled upon weird behavior in Poly Extrude SOP.
In picture below, i have grid, rotated grid #1, i'm fusing points “Consolidate”, setting normals in Wrangle “@N = {0,-1,0}” #2, and PolyExstrude SOP #3 does not give a damn about normals direction, and fuse SOP, and extrudes everything with those two grids settings from far above, do you guys know why is it happening ?
the primitive normal is based on the winding of the polygons, not any attribute. You probably have backwards polygons. The reverse tool can reverse the winding of polygons.