Object instancing on VDB (Or hair even)

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Hi;

I'm dealing with something that's gotten me clogged up for some time now. I have a set of animated object that are converted merged downstream into VDB and then back again to polygons. I need to have objects instantiated along the resultant mesh surface but since the resulting mesh topology out of a VDB volume is dynamic and ever changing as the upstream component animation progresses, I found that there is no way to get a consistent distribution like one would get with a non-dynamic topology.

So, my question to the gurus is this:
What to do ?

Cheers;

AJ
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