I've got a FLIP sim built mostly from shelf tools, but modified somewhat. It seems to work, except that the fluid compress node doesn't seem to be retaining any of the particles.
The geometry spreadsheet details view of the fluid compress node says:
-fluidcompress_particlescompressed: 0
-fluidcompress_particlesuncompressed: 0
I've tried turning cull bandwidth on and off and all sorts of values, but nothing works.
If I bypass the fluid compress node, surfacing doesn't seem to work at all, so it's possible that the problem is in my Dop I/O or previous. I'm lost though.
Any insight would be appreciated.
What would cause Fluid Compress node to delete ALL points?
1395 1 1- BradThompson
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- BradThompson
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