Been following this Optical Flow tut by Mark Fancher here: https://youtu.be/x2kMDuxd9J4 [youtu.be]
I noticed this intermittent blob appearing at the scene origin created by the fluid source node. Which in turn ends up emitting streams of particles throughout my final sequence.
Any ideas what could be causing this? is this normal?
Things I have explored are:
- checking the input img seq for stray pixels - its clean
- the next steps of adding velocity etc don't show any points at the origin, also checked geometry spreadsheet.
- tried tweaking fluid source settings but couldn't completely remove the blob, and changes affected the sim appearance
- Attempted to cull those particles by deleting white particles (that blob was causing white particles) but proved ineffective later on when I decreased particle separation for the final sim.
- On writing this, I notice Mark Fancher had uploaded his file. I tested with his network. It still shows a blob but doesn't emit particles from it. Comparing my nodes and settings, I can't find any differences.
Any help or pointers on what could be the cause is much appreciated!
Thanks
Tom