Here's the first round [sidefx.co] of the sessions given at last week's Game Developer Conference in San Francisco - including:
1) Creating Real-Time Oceans for Call of Duty: WWII - by Matt Vitalone
2) Creativity of Rules and Patterns - by Anastasia Opara
3) Procedural Tools for Building VR worlds - by Mike Murdock
4) Generating HeightField Terrain Textures in Houdini - by Alex Dracott
5) Procedural Game Content Workflows in Houdini, Houdini Engine, and Unity - by Kenny Lammers
More to come soon…
GDC Presentations
3440 1 0- chrishebert
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- chrishebert
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- 92 posts
- Joined: 12月 2015
- Offline
Almost all of the GDC presentations are posted now… (Scott Keating's session coming soon!)
6) High Quality Integrated Workflows Made Easy - by Mike Lyndon
7) Automated Photogrammetry To Game Res Pipeline - by Luiz Kruel
8) Game Development Tips and Tricks - by Luiz Kruel
9) Texturing using Quixel Megascans - by Luiz Kruel
10) Houdini Foundations - by Robert Magee
11) Cinematic VR: Immersive Storytelling with Houdini - by New Reality Co
12) Building Terrains - by Ari Danesh
13) Game Development Made Easy Using Houdini - by Paul Ambrosiussen
14) Houdini Engine for Autodesk Maya & 3DS Max - by Robert Magee
LINK [sidefx.co]
6) High Quality Integrated Workflows Made Easy - by Mike Lyndon
7) Automated Photogrammetry To Game Res Pipeline - by Luiz Kruel
8) Game Development Tips and Tricks - by Luiz Kruel
9) Texturing using Quixel Megascans - by Luiz Kruel
10) Houdini Foundations - by Robert Magee
11) Cinematic VR: Immersive Storytelling with Houdini - by New Reality Co
12) Building Terrains - by Ari Danesh
13) Game Development Made Easy Using Houdini - by Paul Ambrosiussen
14) Houdini Engine for Autodesk Maya & 3DS Max - by Robert Magee
LINK [sidefx.co]
Edited by chrishebert - 2018年4月8日 12:01:19
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