Hey everyone,
With Release 1.12 we go back to our roots, and enable quick turnarounds and the ability for you to ride the cutting edge of development.
We've put a build system in place that will generate a new release daily (if there are changes). This allows for those that are working with us to be able to get hotfixes and updates as soon as we make them.
In order to still protect the majority of users from bugs, we are implementing production builds.
With 1.12, the updater can filter the releases based on production builds so you can only download safe builds, or you have the option of grabbing a daily build. We have also implemented smoke tests and unit tests on our tools to ensure that they aren't causing unexpected problems with your files, and with 1.11 we've flagged new tools as (Beta)
If you'd like to see what changes we've been doing, you can check out the Commits page in github.
https://github.com/sideeffects/GameDevelopmentToolset/commits/Development [github.com]
With 1.12 we've also officially retired the Stable branch
As always, let us know if you have any feedback and if you encounter any bugs
Luiz
Game Development Release 1.12 - Daily Builds!
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- lkruel
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- pbowmar
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Hi Luiz,
Are you able to move to a more standard versioning system, i.e. Major.Minor.Patch? That would help a lot keeping track of these tools when deployed internally as well as helping everyone know how big a change each release is.
Cheers,
Peter B
Are you able to move to a more standard versioning system, i.e. Major.Minor.Patch? That would help a lot keeping track of these tools when deployed internally as well as helping everyone know how big a change each release is.
Cheers,
Peter B
Cheers,
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
Peter Bowmar
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Houdini 20.5.262 Win 10 Py 3.11
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- lkruel
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Hey Peter.
Yeah we're looking into possibly synching with the Houdini releases.
The idea is that we don't have patches. Only major and minor. Major is for large breaking changes, and minors are daily builds.
Ideally we find a way to determine what's a production build from the version number
Yeah we're looking into possibly synching with the Houdini releases.
The idea is that we don't have patches. Only major and minor. Major is for large breaking changes, and minors are daily builds.
Ideally we find a way to determine what's a production build from the version number
Luiz Kruel
Senior Technical Artist
SideFX
Senior Technical Artist
SideFX
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- pbowmar
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- lkruel
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We just add “0” as the “major” so the Game dev tools are: