Scatter Points inside Metaballs

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Hello!

I am working on this project and I have a part where metaballs or “organisms” are splitting apart.. I was trying to add scatter points inside using iso offset.. but when i play my animation, the scatter points start jumping around.. is there a way to fix this?
Or a way to keep POPs contained inside an object or my “organism”

Any help would be appreciated!

Thank you,

- Manan
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Manan Bachkaniwala
points
Well for the points to stick to the surface your need some attribute that doesnt change like uvs.In case of metaballs,I don`t think that would work,but if you want to contain your particles inside the object you can use volume gradient and stop it on the surface(file attached).

Attachments:
Metaballs.hip (263.5 KB)

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Thank you MarXindia!
I used your method to get what i wanted!
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