Hello!
I am working on this project and I have a part where metaballs or “organisms” are splitting apart.. I was trying to add scatter points inside using iso offset.. but when i play my animation, the scatter points start jumping around.. is there a way to fix this?
Or a way to keep POPs contained inside an object or my “organism”
Any help would be appreciated!
Thank you,
- Manan
Scatter Points inside Metaballs
1183 2 0- Manan Bachkaniwala
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- MarXindia
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Manan BachkaniwalaWell for the points to stick to the surface your need some attribute that doesnt change like uvs.In case of metaballs,I don`t think that would work,but if you want to contain your particles inside the object you can use volume gradient and stop it on the surface(file attached).
points
- Manan Bachkaniwala
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- 11 posts
- Joined: 3月 2015
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