Is there a tutorial for using houdini's wonderful non destructive modeling/boolean tools directly in Maya 2018.4 using Houdini Engine?
How would I get the booleans to work in Maya?
Houdini Booleans in Maya 2018.4 Tutorial?
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- dseeni
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- juliap
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The houdiniEngine plugin is not working in 2018.4, we believe due to a Maya issue with multi compound outputs:
https://forums.autodesk.com/t5/maya-programming/array-attr-inside-a-compound-are-not-evaluated-maya-2018-update/td-p/8233305 [forums.autodesk.com]
If you were to try it in 2018 gold, you should just be able to create an asset with boolean node in it, export the relevent parms, load the asset in Maya and then do setToSelection from the attribute editor to connect the two inputs. Do you need more details on either the Houdini steps or Maya steps to do this?
https://forums.autodesk.com/t5/maya-programming/array-attr-inside-a-compound-are-not-evaluated-maya-2018-update/td-p/8233305 [forums.autodesk.com]
If you were to try it in 2018 gold, you should just be able to create an asset with boolean node in it, export the relevent parms, load the asset in Maya and then do setToSelection from the attribute editor to connect the two inputs. Do you need more details on either the Houdini steps or Maya steps to do this?
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- dseeni
- Member
- 6 posts
- Joined: 6月 2014
- オフライン
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- juliap
- Member
- 146 posts
- Joined: 10月 2017
- オフライン
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