Fluid particles, density driven by texture?

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Hello all.

I've managed to get much further with a fluid particle approach, and am able to vary to point size of my particles. That was my first hurdle.

BUT, I still cannot get the texture to properly line up with the fluid. Instead of seeing the Mandril in this example, the UVs are wrong. And I have tried every combination of UV nodes, to no avail.

Frame 01 of the simulation should be the image of the Mandril, and the fluid particles emit from that and swirl around.

Any ideas?

Attached screenshot and project file.

Thanks! T

Attachments:
Mandril.JPG (1.3 MB)
FluidParticlesTEST.hiplc (1.1 MB)

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Had a play.

Attachments:
MandrilFluid Peek 2019-02-07 09-10.gif (3.7 MB)
FluidParticlesTEST_edit.hipnc (2.5 MB)

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Thanks Fuos. I figured it out.
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