Hi!
After i “successful” cook my asset output is empty, but in HEU_PDG Asset Link seems like all ok. I'm even try files from tutorial, it's doesn't work too.
Tutorial already outdated or i'm doing something wrong?
Unity: 2018.3.8f1
Houdini: 17.5.173
PDG FOR INDIE GAMEDEV(Section 2)
2463 7 0- Mstislav Pavlov
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- seelan
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- Mstislav Pavlov
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Hi, seelan!
Yes, i'm turn on checkbox for the TOP:
https://prnt.sc/n6cdx6 [prnt.sc]
Moreover it's “successful” cooked:
https://prnt.sc/n6cei0 [prnt.sc]
But in scene is nothing.
Yes, i'm turn on checkbox for the TOP:
https://prnt.sc/n6cdx6 [prnt.sc]
Moreover it's “successful” cooked:
https://prnt.sc/n6cei0 [prnt.sc]
But in scene is nothing.
Edited by Mstislav Pavlov - 2019年4月2日 06:51:18
- seelan
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So it did generate the HEU_GeoSync object, with a valid file path it looks like. What do you see when you open that generated bgeo in Houdini? That bgeo must be a supported polygonal geometry for it to work in Unity.
Could you also try with moving it to C:\ instead of F:\ if F is mounted?
If you can, please attach the bgeo here so I can test it out.
Could you also try with moving it to C:\ instead of F:\ if F is mounted?
If you can, please attach the bgeo here so I can test it out.
Edited by seelan - 2019年4月2日 09:06:22
- Mstislav Pavlov
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- seelan
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- Mstislav Pavlov
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- seelan
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Could be. Does the bgeo work for you in Houdini? Create a file SOP node, and specify the same path. It should load the cube.
You can also try creating a simple HDA with a box sop inside and check if it loads in Unity via the Houdini Engine plugin.
Which Houdini license are you using? Also, please try with a newer Houdini daily build.
You can also try creating a simple HDA with a box sop inside and check if it loads in Unity via the Houdini Engine plugin.
Which Houdini license are you using? Also, please try with a newer Houdini daily build.
Edited by seelan - 2019年4月4日 15:32:02
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