Hi everyone,
I have a scene where I want to set certain objects (packed primitives) be active when an object holding “active” attribute (through Attribute Transfer) moves onto those points. In static mode it works, but if I animate it, it sets all objects active. I know that it is accomplished with the SOP Solver, and I created my moving attribute inside it, but it still does not work. With Group node I can achieve it but I want to do it with “active” attribute by moving it. I have included the scene file.