hero cloud study

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Hi all,

My focus was on getting a decent, photo-realistic hero cloud render. Rendered using Mantra PBR with all default render settings. I'm pleased with the result so far!
Edited by Farmeadow - 2019年6月12日 08:58:03

Attachments:
HeroCloudVarDens_004.jpg (162.1 KB)

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Thats a nice Cloud indeed. I recently started to engage myself in Cloud Generation. But I'm still facing the issue that its looking better in Viewport than in render
What Div size are you using for this hero Cloud?
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SiRpRoHxO
…What Div size are you using for this hero Cloud?

I used a division size of 300 and I used the basic Volume Shader Core to shade the cloud. In the end, it comes down to what look you're going for.
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Ah ok, 300 is not that much. I think I'll experiment with that
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Nice work! The form of the cloud looks great!What type of lighting do you have in your scene?
Procedural Girl
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Kate Xagoraris
Nice work! The form of the cloud looks great!What type of lighting do you have in your scene?

I used a regular Sky Light with a custom color map for the Sky Environment Map.
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rove
Kate Xagoraris
Nice work! The form of the cloud looks great!What type of lighting do you have in your scene?

I used a regular Sky Light with a custom color map for the Sky Environment Map.

Nice! maybe adding more bounce lighting might help the lighter are darker parts of the cloud be more defined. Otherwise, a great render so far for PBR.
Procedural Girl
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