OpenGL viewport shaders don't work in High Quality Lighting mode, only Normal.

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I'm not sure if I am doing something wrong or if something changed but it only works in Normal Lighting. 17.5.327.

Edit: It works if I uncheck “reflections”… is that because those are a different type of reflection? Is that the way it is supposed to work? Thanks.
Edited by decksounds - 2019年8月18日 09:14:58
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