Merging Intersecting Point and Edge

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Hi, I've been trying to figure out a way to use “Lot Subdivision” SOP to help me generate some random interior rooms in a building. I had moved pretty far along with my project before I realized, I never was able to simplify the curves for the interior walls, and I had points doubling up on each other, and overlapping curves. Now I'm going back to try to fix my problem.

I have tried like a thousand possible combinations of what I know so far, and am running into another wall. Where the curves intersect with each other perpendicularly, there is no connection made between the points, and creating these extra primitives.

I feel like an idiot trying to explain this stuff, so I'm including my .hip and a picture explaining what I'm trying to get. Any help would be suuuuuper appreciated. Thanks!
Edited by Kronso - 2019年8月26日 23:36:10

Attachments:
interiorwalls.jpg (554.6 KB)
intwalls.hip (142.7 KB)

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I can't guarantee it will work for all the cases
however for this particular case Intersection Analysis + Intersection Stitch + Fuse seem to work

Attachments:
intwalls_fix.hip (142.8 KB)

Tomas Slancik
CG Supervisor
Framestore, NY
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Awesome, that should help me in a lot more than just this project. Thanks Tomas!
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