Houdini Zero Gravity Simulation

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Hello.
im trying to simulate a rocket booster with a gas thruster in a vacuum

1- i used a rigid body simulation.
2- turned off gravity.
3- add fan force to move the rocket booster.


how can i make the fan force contentiously follow the same spot it was directed to? ( i want to simulate gas thrusters in space)
the fan force stays in place.
i dont want to animate it, i want it to follow the new booster place using the simulation data.



Thank you.
Edited by MrQozy - 2019年8月28日 09:23:00

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Rocket Zero G.hip (571.9 KB)

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any thoughts?
in other words i want the force to be attached and move with the dynamic object.
not manual keyframe animation.
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Bump. It's possible to bind the position to a point in sops, but what you are looking for seems more difficult. It's kind of like just giving the RBD object an inherited velocity, because if the fan force is kept in the same place on the same object, and there are no rotations or collisions to get in the way, then it will just keep moving continuously in the same direction.

I was interested in seeing how someone would approach what you are trying to do as well.
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https://forums.odforce.net/topic/43323-houdini-zero-gravity-simulation/?tab=comments#comment-205256 [forums.odforce.net]
Tomas Slancik
FX Supervisor
Method Studios, NY
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tamte
https://forums.odforce.net/topic/43323-houdini-zero-gravity-simulation/?tab=comments#comment-205256 [forums.odforce.net]
Thank you so much.
Thanked you on the other forum too
You made my week.
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That's epic
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