Hey Guys,
I have a camera following an object with the “look at” constraint and that object is animated on a path. When I flipbook the shot, the camera isn't shaking but in the render the camera IS shaking. I tried following the object itself with the camera and tried following a null in place of the object, no change and still shaking in the render. I originally had the camera parented to a null to translate it up and down, then I disconnected the camera from the null and translated it up in down in the transform for the camera itself. No change and still shaking. Kinda baffled. Any thoughts?
UPDATE: Without motion blur the shot is no longer visibly shaky from frame to frame. No clue how to render this with motion blur if that is the case.
Vincent Griffith