Camera Shaking In Render But Not In Flipbook

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Hey Guys,

I have a camera following an object with the “look at” constraint and that object is animated on a path. When I flipbook the shot, the camera isn't shaking but in the render the camera IS shaking. I tried following the object itself with the camera and tried following a null in place of the object, no change and still shaking in the render. I originally had the camera parented to a null to translate it up and down, then I disconnected the camera from the null and translated it up in down in the transform for the camera itself. No change and still shaking. Kinda baffled. Any thoughts?

UPDATE: Without motion blur the shot is no longer visibly shaky from frame to frame. No clue how to render this with motion blur if that is the case.


Vincent Griffith
Edited by VGriffith - 2019年9月3日 15:51:48

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Houdini Forum Q.mp4 (2.2 MB)

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Resolved, Xform Time Samples in the mantra node needed to be cranked up because my object was moving so quickly there wasn't enough sub-step motion blur information.

Vincent Griffith
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