Hello,
I have a flip sim and an RDB sim combined in the same DOP network. That's all working fine but I want to calm the flip sim down a bit. Currently the RBD sim is pumping a lot of velocity into the flip sim and creating enormous splashes. I would normally control this using the velocity scale for a collision object but this seems to have no effect on the RBD objects. Is there a way to reproduce the same effect of the velocity scale control for RBDs?
Flip - control velocity transfer from RBD in the same DOP network
953 0 0- lloydwood
- Member
- 105 posts
- Joined: 11月 2007
- Offline
-
- Quick Links