Flip - control velocity transfer from RBD in the same DOP network

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Hello,

I have a flip sim and an RDB sim combined in the same DOP network. That's all working fine but I want to calm the flip sim down a bit. Currently the RBD sim is pumping a lot of velocity into the flip sim and creating enormous splashes. I would normally control this using the velocity scale for a collision object but this seems to have no effect on the RBD objects. Is there a way to reproduce the same effect of the velocity scale control for RBDs?
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