Packed RBD and Flip

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Hey Gang,

I was wondering if there was any way to make packed RBDs and Flip interact correctly with each other? If anyone can shed some light on this it would be greatly appreciated. So far I couldn't make it work. There's some sort of collision representation but I could find a way to control it. I attached a quick hip file showing my failing attempts.

Attachments:
flippackedrbd.hiplc (2.2 MB)

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Flip unfortunately does not understand bullet collisions. It only understands voxel based collisoons.

There's couple of collision presentations on that topic of the man himself Jeff Wagner,
Manuel Köster - Senior Technical Artist @Remedy Entertainment

https://www.remedygames.com/ [www.remedygames.com]
http://shadesoforange.de/ [shadesoforange.de]
https://twitter.com/ShadesOfOrange_ [twitter.com]
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