3ds max rig to houdini

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Is there a workflow for transferring rigged models from 3ds max to Houdini?

or would this be a case of re-rigging?

Thanks,
Tom
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there really isn't anything that will allow the importing of a rig from one app to another - the best you can do is use a format like FBX and re-rig.
Michael Goldfarb | www.odforce.net
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Thanks, Michael I thought this might be the case
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