Scaling geometry and camera issue

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Hi everyone,

I've imported an animated camera from Maya to Houdini, but I would like to scale it along with the geometry in order to keep the proportions. Basically, I want the final proportions to match the ones that geometry and camera have if I remove the transform node “transform1” before the GEO_OUT.

Thanks in advance!

Attachments:
Alley_test_03.hipnc (1002.2 KB)

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geometry missing from the file…

one thing that is commonly done in this situation is to create a null at the origin, parent everything to it, then use Uniform Scale on the null.
Michael Goldfarb | www.odforce.net
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