COPs paint bucket or flood fill node?
2075 3 0- FFD
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Hi hopefully I'm missing something obvious here but I can't find anything like a paint bucket tool in COPS, I was hoping to fill a section of a texture from the outer borders that would propagate over empty pixels. Something like a flood fill algorithm: https://en.wikipedia.org/wiki/Flood_fill [en.wikipedia.org]
- Konstantin Magnus
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Hi FFD,
you could either try to write a custom python node in COPs or simply use the new group expand-node.
you could either try to write a custom python node in COPs or simply use the new group expand-node.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
- FFD
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- Konstantin Magnus
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- 670 posts
- Joined: 9月 2013
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There are some ready-to-use python libraries containing flood filling functions.
Also a compositing program usually rather supports keying instead of flood filling.
Also a compositing program usually rather supports keying instead of flood filling.
https://procegen.konstantinmagnus.de/ [procegen.konstantinmagnus.de]
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