RedShift particle rendering. Sliding noise issue

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Hi ! i'm trying to render particles in redshift.

I need to use noise in shader, but the problem is that particles are moving on SOP level and noise also sliding along surface as well

In the case of mesh object i just use rest attribute and all is ok. Noise is foxed….but in the case of particles RedShift does not take into account rest attribute on particle….

so it causes noise to move ((((

and it seems that we do not have an option to set custom data for noise seed … it uses only obj position or some vertex data, that particle does not have….

is there any way to get what i need ? to apply bump noise on moving particle and fix it on this particle ….


here in the picture i have only one particle moving
Edited by 90okm - 2020年1月11日 15:04:41

Attachments:
740FmDg - Imgur (1).gif (3.3 MB)
mat.png (37.3 KB)

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