point transform to worldspace
1002 3 1- AndyW
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I'm a little stumped on getting worldspace transforms from a rivet, for purposes of driving a Vellum sim. I'm importing FBX animation and using Rivet to get a point group for transforms, I need to set my initial transform to that group as a parent, and then run the sim based on that point motion. Any advice on this is much appreciates
- Tanto
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- AndyW
- Member
- 336 posts
- Joined: 12月 2014
- Offline
- AndyW
- Member
- 336 posts
- Joined: 12月 2014
- Offline
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