Hi there!
Im fairly new to Houdini, therefore sorry if this is a noob question, but i could not find any solution online.
Here is my problem:
Im creating a Box as a Polygon Mesh with 17, 17, 17 Divisions.
https://imgur.com/A92NSiH [imgur.com]
I then added a texture to it and UVed it so the texture matches the Box. Afterwards i added a Attribute Randomize for the Attribute zscale so i can scale the extrusion randomly.
https://imgur.com/IEwV8xm [imgur.com]
But as you can see, the extruded parts dont have a texture. Is there a way to tell houdini to use the Color of the primitives as the color for the new extruded parts?
Thanks!
Keep Texture color after PolyExtrude
1488 1 2- Lucaroe
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- lfranceschini
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