Hello,
I used the example scene PaddlerWheel (under Helpfiles) to build a simple object on two wheels.
So far I think it works since the box and the wheels react to the falling objects.
But the Hinge constraint seems to keep the hole object in position.
What do I have to do, to get it “on the ground”?
Am I am allowed, to upload the modified PaddlerWheels scene here?
I attach a screenshot and if allowed, the scene file.
Thanks alot,
mark0s
edit: and how could I use for example a simple Pyro fireball that pushes away the wheeled box?
Simple RBD Object on two wheels that reacts to Pyro
939 1 0- mark0s
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- mark0s
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- Joined: 10月 2016
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Did I put the gravity force at the wrong position in the network?
Or do I have to enable something in the hinge constraint?
I literally enabled/disabled every option and put the gravity force in every possible position in the node network…
But it keeps hanging on the axis.
I also was watching/reading lots of tutorials about constraints - but most of them are about destruction etc.
Or is that in general the wrong way to create something like that?
I saw amazing tutorials about crazy car rigs - but the network in these systems are so big.
Maybe someone can recommend a tutorial with that topic (payed or free)?
edit: And what about posting the scene file? Is that allowed? Dont wanna do something wrong here
Or do I have to enable something in the hinge constraint?
I literally enabled/disabled every option and put the gravity force in every possible position in the node network…
But it keeps hanging on the axis.
I also was watching/reading lots of tutorials about constraints - but most of them are about destruction etc.
Or is that in general the wrong way to create something like that?
I saw amazing tutorials about crazy car rigs - but the network in these systems are so big.
Maybe someone can recommend a tutorial with that topic (payed or free)?
edit: And what about posting the scene file? Is that allowed? Dont wanna do something wrong here
Edited by mark0s - 2020年6月23日 06:36:40
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