Hello, fairly new to Houdini I am having problems with a simulation. It should be fairly simple.
I am simulating a animated object that is coated by a fractured RBD object and fracturing the object by using a SOP solver by Group Create with Bouding Objects and Attribute Wrangle with ‘i@active = 1;’
This simulates fine, except, I assume the Animated Static Object becomes active when a bounding object covers it and it is triggered and starts to wobble around inside the half fractured coating.
Any help would be appreciated.
Ignoring an Animated Static Object from SOPsolver activation
1795 1 1- nkyms
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- henrythejedi
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