Issues rendering Megascans in Octane

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Hey,
hope you guys can help me!
I try to render my latest scene but I keep having issues with my UVs.
To the project: I use prescanned objects from Quixel and imported them via MS Link, materials and geo are imported correctly, UVs also.
But as soon as Iam statring to render via the Octane IPR my objects are not rendered as they should be - somehow their UVs are not respected at all.

*Example attached*

Anyone of you who got an idea whats wrong ?
Thanks for answering!

GraFX

Attachments:
example.png (2.0 MB)

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