Vertex animation not working in Unity

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Hi guys,

I made a fluid simulation in Houdini which I poly reduced a lot so I can import it later in a game.
The issue I am facing right now is that the exports don't want to be read in into Unity.
I followed the tutorial of Mike from SideFX here: https://vimeo.com/357836202/eb2c7c62be. [vimeo.com]
Even with this I still have a pink triangle cloud in Unity.
Does anybody know what the issue can be?

I also installed Houdini Engine in case that was needed, but nothing changed.
If someone can help me get a solution for this I would be very grateful!

Have a nice day,

Attachments:
Export_Settings_VAT_01.JPG (182.4 KB)
Export_Settings_VAT_02.JPG (203.0 KB)
EXR_Settings.JPG (45.1 KB)
TriangleCloudWithValues.JPG (116.3 KB)
Water_Splash_Reduced.zip (8.2 MB)

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Okay so I am still trying to troubleshoot the issue, I noticed that when I export, I get the message “material doesn't exist” in the Houdini Console. So I tried to add a material on it, but even then I get the same message in the console.

Does a Fluid VAT need UV's in order to work properly?
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Here is a video showing the settings and the setup of the vertex animation.

https://vimeo.com/416659149 [vimeo.com]

For some reason I can't figure out what the issue with this is.
Any help would be appreciated .
Edited by GenesisCry - 2020年5月9日 10:03:33
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Have you figured this out? I'm getting the same issue, just turns into a cloud of triangles, all my settings appear to be the same. I'm just animating noise from a Mountain node on a sphere.
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