Hello,
I'm working on a GLSL viewport shader which I load trough the ogl_glsl_shader parameter from a .prog file. Is there a way so I can refresh the shader in the viewport when I change something in the code?
Using a VOP asset is not an option for me because I'm using python to generate the shader code and I guess I cant modify an assets frag code from python.
Refersh GLSL Shader
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- zeke.adam
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- Jonathan de Blok
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