Jonathan de Blok - JDBgraphics

Jonathan de Blok

About Me

Technical Artist with more then 20 years of experience in the CG industry.
専門知識
Generalist
業界:
Advertising / Motion Graphics  | Film/TV

Connect

LOCATION
Oegstgeest, Netherlands
ウェブサイト

Houdini Engine

ADVANCED
プロシージャルワークフロー  | Digital Assets  | Motion Editing  | Animation  | PDG  | VEX  | Python
INTERMEDIATE
Environments  | キャラクタ & アニメーション  | Hair & Fur  | Cloth  | Mantra  | Karma  | Lighting  | Pyro FX
BEGINNER
Crowds  | Muscles  | Solaris  | Fluids  | 説明  | Realtime FX

Availability

I am available for Freelance Work

Recent Forum Posts

OpenGL rendering without lighting / flat color only 2025年5月9日5:01

https://www.sidefx.com/docs/houdini/model/attributes.html#attributes [www.sidefx.com]

See the "viewport display attributes". I guess you're looking for this one:

"gl_lit: If this detail attribute is 0, the geometry always appears without lighting. This is currently ignored for guide geometry"


So simply create a detail attribute 'gl_lit' and set it to 0 to get a flat look.

Python: How to get the active Network Editor pane? 2025年5月4日18:30

See "paneTabUnderCursor()"

https://www.sidefx.com/docs/houdini/hom/hou/Desktop.html [www.sidefx.com]

That's usefull if you trigger a script from within the paneTab you're after. Or you run some polling routine that keeps track which paneTab/type had the last focus.

Alternatively you can get the size of the paneTab and assume the largest one is the main one.

OpenGL rendering without lighting / flat color only 2025年4月30日6:19

Check the docs for 'opengl tags", you can use them to set prims to render as "unlit"