I have an animated (deforming) alembic file, and I want to snap a Xform to a vertex on the surface and have it track with with the deforming geo. I haven't gotten into this side of Houdini/Solaris yet so I was curious how this is done. (In Katana I would have created a facese, which defines a child prim of the mesh, given it the index of the face/vert I wanted to stick to, and then constrained my item to that faceset prim).
It's not clear to me how to achieve a similar constraint in Solaris. Any pointers?
Constraining a prim to an animated surface?
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- Tim Crowson
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- Tim Crowson
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