How to calculate curved motionblur with acceleration?

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Hi,
I'd like to implement the same behaviour which we can use if we turn on "Acceleration Blur" in MtoA where we render alembics created with Houdini. In Mantra or HtoA we can get curved motionblur with the help of an "accel" vector. Are there any informations how these motionblur steps are calculated? I'd really appreciate any infos.
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