Vellum Triangle Stretch and GPU failing

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Hi there!

Just been doing some testing with the vellum cloth triangle stretch constraint type.

It seems to be working fine locally with GPU, but on the farm without GPU it tends to break the cloth sim.
However turning off "OpenCL Graph Coloring" on vellum solver appears to have stopped it from breaking... It seems to be working fine, but I'm not convinced.

Anybody else had this issue?

cheers

Graeme
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GraemePhillips
However turning off "OpenCL Graph Coloring" on vellum solver appears to have stopped it from breaking..
if you read the tooltip on that parameter it may give you hint
you are probably running out of GPU memory with it on
Tomas Slancik
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Framestore, NY
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Hey Tomas,

Thanks for the reply. I had noticed that tooltip info. What I didn't make clear in my post is that we are running CPU only on the farm. Perhaps we still have a memory issue with graph colouring on in CPU mode...

My initial thought is that it is simply not working properly because we are in CPU mode rather than GPU.
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