Set position of world space texture

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Good day. Can I set a textures position on geometry using world space, but then have it stick to the geo? Anybody know a technique for this?

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lor
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I'm not sure what you mean by use world space texture position, you want to use world xy as uv? In that case use attribute swap to copy P to uv. As long as the copy is made before animation it should 'stick'. If you want to 'place' the texture use a uvproject node and modify the projection transform. This should also stick if done before animation. If you have a placement matrix you could also multiply position by the placement matrix and store the result in uv.
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