So I've created a simple tree result using the tree generator, but I used Megascans textures on a quickmaterial node using the LABS PBR material type, this is where I assigned the megascans textures. I've turned on only transfer maps in the labs map baker, and everything appears to bake correctly except for the normals.The normals produce a nuetral normal background with grey normal information (my low poly is a plane). I am using surface normal bake mode.
Am i doing something incorrectly? Is there an issue with the maps baker itself?
As an aside, the leaves are getting "lost" in the bake information if their normals are not facing the same direction as the low poly plane.
Edit:Also of note, i have the "opacity maps are considered during tracing" enabled. (critical to my workflow)
Labs maps baker issues with normals
1694 2 0- tmishler
- Member
- 11 posts
- Joined: 11月 2017
- Offline
- Ambrosiussen
- Member
- 197 posts
- Joined: 7月 2015
- Offline
- tmishler
- Member
- 11 posts
- Joined: 11月 2017
- Offline
-
- Quick Links