read detail attribute in Shading context

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Hi!

Is there a way to read detail attribute within a shading context of the object we are currently rendering ?
Or in other words - how can i access inline geoself() in shader ?
Albert
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Bind VOP should work to bind any attribute even detail
if there are multiple attributes of the same name and type the one with higher granularity will take precedence so vertex then point, prim and detail
Tomas Slancik
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Framestore, NY
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Ah you’re right!
But what about inline vex?
Albert
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