Dynamically assigning materials in LOPs

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I've got a model that I'm bringing into Solaris. It is a single prim with geometry subsets that are named according to the materials I want to apply to them.

Meanwhile, I have a material library containing shaders named to match the subsets I want to apply them to.

How would I go about dynamically linking them both? And is there a way to do it within the Component Builder workflow?

I realize I could probably do this in SOPs and then use a SOP Create or Scene Import, but I prefer the organizational flexibility provided by defining materials in LOPs.

Any ideas?
Edited by Ashen - 2021年12月7日 11:43:57
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