Here is a problem I'v been struggling all day without finding a solution.
Y have a vellum grain colliding with a ground geo.... every thing is fine. But when a second deforming collider comes in play and gently pushes the grains, my grains are leaking through the ground....
Here is a sample in a simple scene where I replicated the issue, the one I'm working on is much more complex and much more leaking. I'v try many settings, none is working
Here is a problem I'v been struggling all day without finding a solution.
Y have a vellum grain colliding with a ground geo.... every thing is fine. But when a second deforming collider comes in play and gently pushes the grains, my grains are leaking through the ground....
Here is a sample in a simple scene where I replicated the issue, the one I'm working on is much more complex and much more leaking. I'v try many settings, none is working
Pleas help me dear fellows
Malik
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vellum needs substeps when you have moving geo. change the vellum solver substeps to 10 and it should work
or on your /obj/grid1/vell/ground object you can set Collision Detection to Use Volume Collider since Vellum's default is surface so your SDF wasn't being taken into account