RBD (sop) wakes up too early

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Hi,
I have a simple RBD (SOP) setup.
My fractured object has set "Sleeping = 1"
So it should wakes up when something will hit to him but it has happened a few frames before.
Is there a some place where can I change distance? because I can't find anything something like that
Edited by Grzesiek B - 2022年1月6日 14:27:49

Attachments:
Capture_ective.JPG (86.3 KB)
active_view.mp4 (831.6 KB)
DEnableSleeping__001.hip (990.4 KB)

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OK I founded (it's working in my case)

In Bullet Solver - > "Solver Per Object"
Edited by Grzesiek B - 2022年1月8日 21:32:15

Attachments:
Capture_ective_solv.JPG (188.9 KB)

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