How to animate instanced rigged model

   1145   0   0
User Avatar
Member
10 posts
Joined: 12月 2018
オフライン
I very new to Solaris and USD. I have a simple rigged model from Blender and I want to instance it on to a number of points and rotate a few of the bones in each instance based on the some of the point attributes.

Is that possible?

I see that I can create a sopnet inside the lopnet and import my FBX rig with its skeleton, and I can instance that using a Copy to Points, but I dont see how to control the rig


My end goal is get the resulting animation back to Blender for rendering.
  • Quick Links