I very new to Solaris and USD. I have a simple rigged model from Blender and I want to instance it on to a number of points and rotate a few of the bones in each instance based on the some of the point attributes.
Is that possible?
I see that I can create a sopnet inside the lopnet and import my FBX rig with its skeleton, and I can instance that using a Copy to Points, but I dont see how to control the rig
My end goal is get the resulting animation back to Blender for rendering.
How to animate instanced rigged model
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- greengiant83
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